

Second order of business is the extra wagon… we’re better off busting it up for fuel so we can increase speed and not have to stop again for wood, save the canvas and hoops… burn the rest.” “Well, it’s likely that the Giants are tracking us, and I know that I can travel faster without that cart banging around behind me… As to the other matter, y’all didn’t pay for first class accommodations and ‘Guild law says that no one but Engineers, Pilots, and Road Marshal’s are allowed inside an Engine.’ So, I now deputize all of you as Road Marshal’s with all the rights, privileges, and duties that goes with it and I name the Cleric of Elyr as witness. He thinks for a minute or two looking back down the road, then back at the tiny little wagon (by comparison) attached to his engine. They wait for him to sleep it off and continue to camp in the same place as they cannot operate the engine without Archie when he regains consciousness they inform him of everything that is going on and their complaints. They try to take care of him, but the cleric is unable to successfully heal him so they settle for bandaging his wounds. This is also the point where they realize that there is “Gnomish plumbing” available in the engine, and they have been “squatting in the snow,” they are less than happy about this considering how much they paid for passage. They follow him into the engine through a rear hatch and find Archie stuck in the “bathroom.” Apparently, that’s where he was when the combat started, and in his haste to get to the fight, he bumped his head and knocked himself out. They soon realize that Archie wasn’t in the fight, and as they are wondering about this and fearing the worst, Hank approaches them with desperate look on his face and frantic urgency in his gestures. The echoes of battle are still fresh when there are the sounds of muffled screaming as large reptilian forms devour the Dwarf, Sun Cleric and Wizard. 12th as they assess the aftermath of the fight. We also decided that our official Initiative policy for multiple PC's / player is that they use the highest Agility modifier for the roll then play one character per round, rotating through them from quickest to slowest. It also forces RP in order to bring the returning characters “up-to-speed” on everything they missed. This way there are no awkward explanations about why their compatriots keep turning into “blue zombies” and then back to normal again, or having a side quest get in the way of the main story. If the player doesn’t return… then neither do the characters. If the player returns, then the trapdoor alligators return the characters to wherever the party currently resides then die… allowing everyone to feast on alligator steaks. The Trapdoor alligator is my solution to the old “blue hue” or sending folks off on a “spontaneous side quest.” They can create a “trapdoor” into the material plain that allows them to dive out and swallow the PC’s and they strike so quickly that there is no defense against them. There was some sort of confusion about the schedule (I blame myself) but we had a shorter session than normal after waiting a while for him to arrive. 3 to be exact and they came for Nicks characters. The party had their first experience with the heretofore only rumored to exist Trap-door alligators. The Thunderstorm got 1d10 attacks over the 3d24 hrs.

I have encounter charts for the area they are in, and got Hill Giants, Grondar’s, & a thunderstorm. I also pre-rolled the encounters for the entire trip and started choreographing how things would play out.

When I knew the game was going “overland,” I worked out in advance how far and how long they would be traveling.
